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I'm the designer you bring in when things are messy and need to make sense.

I'm drawn to complexity: unclear ownership, decision-heavy journeys, flows that have lost their shape. Not because I like chaos, but because untangling it is where I do my best work. I care about getting it right, not just getting it done.

Over 4+ years working across B2C products at scale, I've learned that good design lives in the details: the flow that almost works, the moment where a user hesitates, the screen that looks fine but feels wrong. I notice those things, and I fix them.

I come from a visual background, which means I bring both a strong UX eye and a high bar for craft. I don't think you should have to choose between something working well and looking good.

I take ownership. I ask the uncomfortable questions early. I work closely with product and engineering because good design doesn't happen in isolation.

Outside of work, I'm a mum and a photographer - someone who's always been drawn to detail, composition, and getting things just right.

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Work Experience

Before transitioning into product design, I worked in visual research and editorial production, where I learned to structure complexity and make information clear.

That perspective continues to shape how I design digital products today.

FREELANCE

2025-Present

Freelance Designer

2025-Present

Freelance Designer

SHOREDITCH DESIGN

SHOREDITCH DESIGN

2022-2025

2022-2025

Product Designer

2022-2025

Product Designer

ZAKKI

2021

UX/UI Designer

NEWS UK, ES, GRAZIA, ELLE, GLAMOUR

2017-2021

Visual Researcher & Shoot Producer

born in the eveniNG so love a good sunset

Catch me on the go, always out and about

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What I Do

DISCOVERY

1/4

I start by asking the uncomfortable questions: who is this really for, what are we actually trying to solve, and why hasn't it been fixed already.

Research

Defining Objectives

User Analysis

Research and insights

CONCEPT DEVELOPMENT

2/4

I explore before I commit. Quick sketches, rough flows, early tests - because the right solution rarely looks like the first one.

Ideation

Sketching & Prototyping

User Flows & Journey Mapping

Early User Testing & Feedback Loops

EXECUTION

3/4

This is where the details matter. I bring a high bar for craft, making sure every interaction feels considered and every screen looks as good as it works.

UI Design

Design System / Style Guide

Interaction Design

HANDOFF & ITERATION

4/4

I don't disappear at handoff. I stay close to make sure what gets built is what was designed, and I iterate based on what real users do with it.

Developer Handoff

QA Support

User Testing & Validation

ITERATION

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B/

What I Do

DISCOVERY

1/4

I start by asking the uncomfortable questions: who is this really for, what are we actually trying to solve, and why hasn't it been fixed already.

Research

Defining Objectives

User Analysis

Research and insights

CONCEPT DEVELOPMENT

2/4

I explore before I commit. Quick sketches, rough flows, early tests - because the right solution rarely looks like the first one.

Ideation

Sketching & Prototyping

User Flows & Journey Mapping

Early User Testing & Feedback Loops

EXECUTION

3/4

This is where the details matter. I bring a high bar for craft, making sure every interaction feels considered and every screen looks as good as it works.

UI Design

Design System / Style Guide

Interaction Design

API integration

HANDOFF & ITERATION

4/4

I don't disappear at handoff. I stay close to make sure what gets built is what was designed, and I iterate based on what real users do with it.

Developer Handoff

QA Support

User Testing & Validation

ITERATION

Clients

© ALL RIGHTS RESERVED

Madalina Loghin 2025

© ALL RIGHTS RESERVED

Madalina Loghin 2025

© ALL RIGHTS RESERVED

Madalina Loghin 2025